Hits Can’t be Evaded
League mechanics: Betrayal.Vagan, Victory's Heraldis one of the 18Immortal Syndicatemembers.
Crafting Recipes | Cost | Unlock Locations | Description | Prefix / Suffix | Item Classes | NPC |
---|---|---|---|---|---|---|
Hits can’t be Evaded | 3x Exalted Orb | Unveil, Vagan | Hits can’t be Evaded | Vagan’s, Prefix, Local | One Hand Melee, Two Hand Melee | Jun |
Vagan's - Hits can't be Evaded (Prefix). This veiled modifier can be unlocked as a crafted mod, which cost 3 Exalted Orbs to craft. The crafted mod's required level is 48 (60*0.8).
Example
In Path of Exile (POE), "Hits can't be evaded" is a powerful crafting modifier that can be applied to weapons, active skills, and some passive skills. Here's what it does:
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Effect: This modifier essentially guarantees that your attacks will hit the target, regardless of their evasion rating and your character's accuracy. It bypasses the entire "hit chance" roll, making your attacks land 100% of the time.
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Benefits: This is particularly valuable for critical builds that rely heavily on landing critical hits. By ignoring evasion, you ensure your critical strikes have a chance to critically hit without being dodged by the enemy. Additionally, it frees up points on your passive skill tree and gear that you might have otherwise invested in accuracy.
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Crafting Methods: There are several ways to acquire "Hits can't be evaded" on your gear:
- Fractured Items: Look for weapons with a fractured prefix that grants "Hits can't be evaded." These can be used as a base for further crafting.
- Essences: Deafening Essences of Zeal have a chance to roll this modifier on a weapon. However, this can be a random process and might not guarantee the outcome.
- Veiled Chaos Orb: This orb unveils a random modifier on an item. If used strategically with crafted prefixes or suffixes that "cannot be changed," you can potentially unveil "Hits can't be evaded" while keeping other desirable modifiers.
- Harvest Crafting: Advanced crafting methods using Harvest crafts might involve reforging specific modifiers or using specific Harvest modifiers to achieve this outcome. However, this requires significant investment in the Harvest mechanic.
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Considerations: While powerful, "Hits can't be evaded" might not be the best choice for all builds. It doesn't offer any additional damage directly, and some builds might benefit more from other crafting options.
Overall, "Hits can't be evaded" is a highly sought-after crafting modifier for attack-based builds that rely on critical hits and accuracy can be a less important stat. If you're looking to improve your build's consistency and damage output, this modifier can be a game-changer.
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Hits can't be evaded(and its variations) is a modifier that can be found onweapons,activeandpassive skills. It makesattacksignore attacker'saccuracyand target'sevasion, for an effective 100% chance tohita target.
Since accuracy and evasion are ignored, a hit that is rolledcriticalwill not be checked to determine if the critical is evaded or not.This means that the modifier is strong for critical builds, which are usually suffering a lot from poor accuracy, through the double chances to hit check.
Skill gems
Gem | Stats | Level |
---|---|---|
Vaal Burning Arrow | 50% chance to Ignite enemies 100% of Physical Damage Converted to Fire Damage Projectiles Pierce 3 additional Targets Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies Can't be Evaded | 1 |
Vaal Cyclone | Base duration is 5 seconds (5-28) to (8-42) Added Attack Physical Damage 8% increased Area of Effect per 1 additional Melee Strike Range Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention | 28 |
Vaal Double Strike | Base duration is 6 seconds Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies 25% chance to cause Bleeding Maximum 8 Summoned Doubles Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Doubles have (0-57)% increased Movement Speed | 1 |
Vaal Lightning Strike | 50% of Physical Damage Converted to Lightning Damage Base duration is 6 seconds Fires (4-8) additional Projectiles (1-9) to (13-179) Added Lightning Damage Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention | 12 |
Vaal Rain of Arrows | Fires (27-33) additional Arrows Fires 4 additional sequences of arrows 150% increased Effect of Maim Maim on Hit Can't be Evaded | 12 |
Vaal Reave | 50% more Area of Effect for each stage +4 to maximum Stages Can't be Evaded +(0-2) to radius | 12 |
Vaal Spectral Throw | Fires 8 Projectiles in each of two mirrored spirals Can't be Evaded | 1 |
Vaal Power Siphon | Gain a Power Charge when Projectile Hits a Rare or Unique Enemy +25% to Critical Strike Multiplier per Power Charge 50% increased Critical Strike Chance per Power Charge Fires Projectiles at each nearby Enemy Can't be Evaded Culling Strike | 12 |
Vaal Glacial Hammer | 60% of Physical Damage Converted to Cold Damage 25% chance to Freeze enemies 35% increased Duration of Cold Ailments Base duration is (3.4-4.35) seconds Adds (2-75) to (3-113) Cold Damage against Chilled Enemies (10-29)% increased Effect of Cold Ailments Freezes enemies as though dealing (200-390)% more Damage +2 to Melee Strike Range Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention | 1 |
Vaal Ground Slam | 200% increased Stun Duration on enemies Deals up to (40-49)% more Damage to closer targets 25% reduced Enemy Stun Threshold Can't be Evaded This Attack can be Exerted as though it was not a Vaal Skill +(0-9) to radius | 1 |
Veiled mods /1
Name | Level | Pre/Suf | Description | Weight |
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Vagan's | 60 | Prefix | Hits can't be Evadedattack | bow 0 wand 0 weapon 2000 default 0 |
Unique /9
Show Full Descriptions |
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Lioneye's Glare Imperial Bow (20–24)% increased Elemental Damage with Attack Skills (90–105)% increased Physical Damage Adds(6–12)to(20–32)Physical Damage (10–20)% increased Attack Speed +(80–100)to maximum Mana Hits can't be Evaded Far Shot (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther) |
Reaper's Pursuit Shadow Axe (100–125)% increased Physical Damage (30–40)% increased Rarity of Items found +10Life gained on Kill 15% increased Movement Speed when on Full Life Culling Strike Hits can't be Evaded (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
Kongor's Undying Rage Terror Maul 25% chance to double Stun Duration Adds(43–56)to(330–400)Physical Damage (30–40)% increased Critical Strike Chance +(15–20)% to all Elemental Resistances Hits can't be Evaded Your Critical Strikes do not deal extra Damage You gain Onslaught for4seconds on Critical Strike (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
Ornament of the East Gut Ripper +44Life gained for each Enemy hit by Attacks +1to Level of Socketed Dexterity Gems Socketed Gems are Supported by Level10Faster Attacks (160–180)% increased Physical Damage (10–15)% increased Attack Speed 25% increased Stun and Block Recovery Hits can't be Evaded |
The Tempestuous Steel War Sword 40% increased Global Accuracy Rating Adds(5–8)to(15–20)Physical Damage (8–14)% increased Attack Speed Hits can't be Evaded Attacks with this Weapon Penetrate30% Elemental Resistances Gain15% of Physical Attack Damage as Extra Fire Damage Gain15% of Physical Attack Damage as Extra Lightning Damage |
Lycosidae Rawhide Tower Shield +(10–20)to maximum Life +(120–160)to Armour +(30–40)to maximum Life Your hits can't be Evaded +(3–5)% Chance to Block Adds250to300Cold Damage to Counterattacks (Attacks that Trigger when you are Hit are Counterattacks) |
Augyre Void Sceptre 40% increased Elemental Damage (180–220)% increased Physical Damage (10–15)% increased Attack Speed (80–100)% increased Critical Strike Chance 50% of Physical Damage Converted to Lightning Damage Every 16 seconds you gainElemental Overloadfor 8 seconds You haveResolute Techniquewhile you do not have Elemental Overload 100% increased Physical Damage while you have Resolute Technique (Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes) (Your hits can't be Evaded. Never deal Critical Strikes) |
Replica Kongor's Undying Rage Terror Maul 25% chance to double Stun Duration Adds(43–56)to(330–400)Physical Damage (30–40)% increased Critical Strike Chance +(15–20)% to all Elemental Resistances Hits can't be Evaded Your Critical Strikes do not deal extra Damage Regenerate20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently (Recently refers to the past 4 seconds) |
Royale Augyre Bronze Sceptre 12% increased Elemental Damage (50–90)% increased Physical Damage (10–15)% increased Attack Speed (80–100)% increased Critical Strike Chance 50% of Physical Damage Converted to Lightning Damage Every 16 seconds you gain Elemental Overload for 8 seconds You have Resolute Technique while you do not have Elemental Overload 100% increased Physical Damage while you have Resolute Technique (Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes) (Your hits can't be Evaded. Never deal Critical Strikes) |
Passive /1
Category | Name | Show Full Descriptions |
---|---|---|
Keystone | Resolute Technique | Your hits can't be Evaded Never deal Critical Strikes |
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